private Init ( string gameId, bool testModeEnabled, bool debugModeEnabled, string unityVersion ) : void | ||
gameId | string | |
testModeEnabled | bool | |
debugModeEnabled | bool | |
unityVersion | string | |
return | void |
public static extern void Init(string gameId, bool testModeEnabled, bool debugModeEnabled, string unityVersion);
[MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]