UnityEditor.ZoomableArea.Styles.InitGUIStyles C# (CSharp) Method

InitGUIStyles() public method

public InitGUIStyles ( bool minimalGUI, bool enableSliderZoom ) : void
minimalGUI bool
enableSliderZoom bool
return void
            public void InitGUIStyles(bool minimalGUI, bool enableSliderZoom)
            {
                if (minimalGUI)
                {
                    this.horizontalMinMaxScrollbarThumb = !enableSliderZoom ? "MiniSliderhorizontal" : "MiniMinMaxSliderHorizontal";
                    this.horizontalScrollbarLeftButton = GUIStyle.none;
                    this.horizontalScrollbarRightButton = GUIStyle.none;
                    this.horizontalScrollbar = GUIStyle.none;
                    this.verticalMinMaxScrollbarThumb = !enableSliderZoom ? "MiniSliderVertical" : "MiniMinMaxSlidervertical";
                    this.verticalScrollbarUpButton = GUIStyle.none;
                    this.verticalScrollbarDownButton = GUIStyle.none;
                    this.verticalScrollbar = GUIStyle.none;
                }
                else
                {
                    this.horizontalMinMaxScrollbarThumb = !enableSliderZoom ? "horizontalscrollbarthumb" : "horizontalMinMaxScrollbarThumb";
                    this.horizontalScrollbarLeftButton = "horizontalScrollbarLeftbutton";
                    this.horizontalScrollbarRightButton = "horizontalScrollbarRightbutton";
                    this.horizontalScrollbar = GUI.skin.horizontalScrollbar;
                    this.verticalMinMaxScrollbarThumb = !enableSliderZoom ? "verticalscrollbarthumb" : "verticalMinMaxScrollbarThumb";
                    this.verticalScrollbarUpButton = "verticalScrollbarUpbutton";
                    this.verticalScrollbarDownButton = "verticalScrollbarDownbutton";
                    this.verticalScrollbar = GUI.skin.verticalScrollbar;
                }
            }
        }
ZoomableArea.Styles