UnityEditor.VisualizationBlendTree.CreateParameters C# (CSharp) Method

CreateParameters() private method

private CreateParameters ( ) : void
return void
        private void CreateParameters()
        {
            for (int i = 0; i < this.m_BlendTree.recursiveBlendParameterCount; i++)
            {
                this.m_Controller.AddParameter(this.m_BlendTree.GetRecursiveBlendParameter(i), AnimatorControllerParameterType.Float);
            }
        }