private void CheckForErrors()
{
bool flag;
if (this.IsMaterialTextureAtlasConflict())
{
ShowError("Material has CanUseSpriteAtlas=False tag. Sprite texture has atlasHint set. Rendering artifacts possible.");
}
if (!this.DoesMaterialHaveSpriteTexture(out flag))
{
ShowError("Material does not have a _MainTex texture property. It is required for SpriteRenderer.");
}
else if (flag)
{
ShowError("Material texture property _MainTex has offset/scale set. It is incompatible with SpriteRenderer.");
}
}