internal static extern void ApplyMaterialPropertyToMaterialPropertyBlock(MaterialProperty materialProperty, int propertyMask, MaterialPropertyBlock propertyBlock); [MethodImpl(MethodImplOptions.InternalCall)]
public void WriteToMaterialPropertyBlock(MaterialPropertyBlock materialblock, int changedPropertyMask) { ShaderUtil.ApplyMaterialPropertyToMaterialPropertyBlock(this, changedPropertyMask, materialblock); }