private ApplyMaterialPropertyToMaterialPropertyBlock ( |
||
materialProperty | ||
propertyMask | int | |
propertyBlock | ||
return | void |
internal static extern void ApplyMaterialPropertyToMaterialPropertyBlock(MaterialProperty materialProperty, int propertyMask, MaterialPropertyBlock propertyBlock);
[MethodImpl(MethodImplOptions.InternalCall)]
public void WriteToMaterialPropertyBlock(MaterialPropertyBlock materialblock, int changedPropertyMask) { ShaderUtil.ApplyMaterialPropertyToMaterialPropertyBlock(this, changedPropertyMask, materialblock); }