public static PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void | ||
gradientProperty | UnityEditor.SerializedProperty | |
gradientProperty2 | UnityEditor.SerializedProperty | |
return | void |
public static void PasteGradient(SerializedProperty gradientProperty, SerializedProperty gradientProperty2)
{
if ((gradientProperty != null) && (m_Gradient1 != null))
{
gradientProperty.gradientValue = m_Gradient1;
}
if ((gradientProperty2 != null) && (m_Gradient2 != null))
{
gradientProperty2.gradientValue = m_Gradient2;
}
}
}
private void Paste() { ParticleSystemClipboard.PasteGradient(this.m_Prop1, null); if (this.m_Prop1 != null) { this.m_Prop1.serializedObject.ApplyModifiedProperties(); } GradientPreviewCache.ClearCache(); }