UnityEditor.NavMeshAgentInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Radius = base.serializedObject.FindProperty("m_Radius");
            this.m_Height = base.serializedObject.FindProperty("m_Height");
            this.m_WalkableMask = base.serializedObject.FindProperty("m_WalkableMask");
            this.m_Speed = base.serializedObject.FindProperty("m_Speed");
            this.m_Acceleration = base.serializedObject.FindProperty("m_Acceleration");
            this.m_AngularSpeed = base.serializedObject.FindProperty("m_AngularSpeed");
            this.m_StoppingDistance = base.serializedObject.FindProperty("m_StoppingDistance");
            this.m_AutoTraverseOffMeshLink = base.serializedObject.FindProperty("m_AutoTraverseOffMeshLink");
            this.m_AutoBraking = base.serializedObject.FindProperty("m_AutoBraking");
            this.m_AutoRepath = base.serializedObject.FindProperty("m_AutoRepath");
            this.m_BaseOffset = base.serializedObject.FindProperty("m_BaseOffset");
            this.m_ObstacleAvoidanceType = base.serializedObject.FindProperty("m_ObstacleAvoidanceType");
            this.m_AvoidancePriority = base.serializedObject.FindProperty("avoidancePriority");
        }
NavMeshAgentInspector