UnityEditor.IAudioEffectPlugin.GetFloatBuffer C# (CSharp) Method

GetFloatBuffer() public abstract method

public abstract GetFloatBuffer ( string name, float &data, int numsamples ) : bool
name string
data float
numsamples int
return bool
        public abstract bool GetFloatBuffer(string name, out float[] data, int numsamples);
        public abstract bool GetFloatParameter(string name, out float value);

Usage Example

        public override bool OnGUI(IAudioEffectPlugin plugin)
        {
            float blend = plugin.IsPluginEditableAndEnabled() ? 1.0f : 0.5f;

            float threshold, ratio, makeupGain, attackTime, releaseTime, knee;

            plugin.GetFloatParameter(kThresholdName, out threshold);
            plugin.GetFloatParameter(kRatioName, out ratio);
            plugin.GetFloatParameter(kMakeupGainName, out makeupGain);
            plugin.GetFloatParameter(kAttackTimeName, out attackTime);
            plugin.GetFloatParameter(kReleaseTimeName, out releaseTime);
            plugin.GetFloatParameter(kKneeName, out knee);

            float[] metering; plugin.GetFloatBuffer("Metering", out metering, 2);

            GUILayout.Space(5f);
            Rect r = GUILayoutUtility.GetRect(200, 160, GUILayout.ExpandWidth(true));

            if (CurveDisplay(plugin, r, ref threshold, ref ratio, ref makeupGain, ref attackTime, ref releaseTime, ref knee, metering[0], metering[1], blend))
            {
                plugin.SetFloatParameter(kThresholdName, threshold);
                plugin.SetFloatParameter(kRatioName, ratio);
                plugin.SetFloatParameter(kMakeupGainName, makeupGain);
                plugin.SetFloatParameter(kAttackTimeName, attackTime);
                plugin.SetFloatParameter(kReleaseTimeName, releaseTime);
                plugin.SetFloatParameter(kKneeName, knee);
            }

            return(true);
        }
All Usage Examples Of UnityEditor.IAudioEffectPlugin::GetFloatBuffer