private INTERNAL_CALL_IntersectRayMesh ( |
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ray | ||
mesh | ||
matrix | ||
hit | ||
return | bool |
private static extern bool INTERNAL_CALL_IntersectRayMesh(ref Ray ray, Mesh mesh, ref Matrix4x4 matrix, out RaycastHit hit);
private static bool Internal_FindNearestVertex(Camera cam, Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex)
internal static bool IntersectRayMesh(Ray ray, Mesh mesh, Matrix4x4 matrix, out RaycastHit hit) { return HandleUtility.INTERNAL_CALL_IntersectRayMesh(ref ray, mesh, ref matrix, out hit); }