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UnityEditor
GameView
OnSelectionChange
UnityEditor.GameView.OnSelectionChange C# (CSharp) Method
GameView Class Documentation
Show file
Open project: CarlosHBC/UnityDecompiled
OnSelectionChange()
private
method
private
OnSelectionChange
( ) :
void
return
void
private void OnSelectionChange() { if (this.m_Gizmos) { base.Repaint(); } }
GameView
AddItemsToMenu
AllowCursorLockAndHide
ClearTargetTexture
ConfigureTargetTexture
ConfigureZoomArea
CopyDimensionsToParentView
DefaultScaleForTargetInView
DoToolbarGUI
DoZoomSlider
EnforceZoomAreaConstraints
EnsureSelectedSizeAreValid
GameView
GetMainGameView
GetMainGameViewTargetSize
GetSizeOfMainGameView
InitializeZoomArea
IsShowingGizmos
LoadRenderDoc
OnDisable
OnEnable
OnFocus
OnGUI
OnLostFocus
OnSelectionChange
OnValidate
RepaintAll
ScaleThatFitsTargetInView
ShouldShowMultiDisplayOption
SizeSelectionCallback
SnapZoom
SnapZoomDelayed
ToggleClearInEditMode
ToggleNoCameraWarning
UpdateZoomAreaAndParent
WindowToGameMousePosition