UnityEditor.ColorPicker.RGBSliders C# (CSharp) Method

RGBSliders() private method

private RGBSliders ( ) : void
return void
        private void RGBSliders()
        {
            EditorGUI.BeginChangeCheck();
            float tonemappingExposureAdjusment = this.GetTonemappingExposureAdjusment();
            float colorScale = this.GetColorScale();
            this.m_RTexture = Update1DSlider(this.m_RTexture, 0x20, this.m_G, this.m_B, ref this.m_RTextureG, ref this.m_RTextureB, 0, false, colorScale, tonemappingExposureAdjusment, this.m_RGBHSVSlidersDirty, this.m_HDRValues.m_TonemappingType);
            this.m_GTexture = Update1DSlider(this.m_GTexture, 0x20, this.m_R, this.m_B, ref this.m_GTextureR, ref this.m_GTextureB, 1, false, colorScale, tonemappingExposureAdjusment, this.m_RGBHSVSlidersDirty, this.m_HDRValues.m_TonemappingType);
            this.m_BTexture = Update1DSlider(this.m_BTexture, 0x20, this.m_R, this.m_G, ref this.m_BTextureR, ref this.m_BTextureG, 2, false, colorScale, tonemappingExposureAdjusment, this.m_RGBHSVSlidersDirty, this.m_HDRValues.m_TonemappingType);
            this.m_RGBHSVSlidersDirty = false;
            float displayScale = !this.m_HDR ? 255f : colorScale;
            string formatString = !this.m_HDR ? EditorGUI.kIntFieldFormatString : EditorGUI.kFloatFieldFormatString;
            this.m_R = this.TexturedSlider(this.m_RTexture, "R", this.m_R, 0f, 1f, displayScale, formatString, new Action<float>(this.OnFloatFieldChanged));
            this.m_G = this.TexturedSlider(this.m_GTexture, "G", this.m_G, 0f, 1f, displayScale, formatString, new Action<float>(this.OnFloatFieldChanged));
            this.m_B = this.TexturedSlider(this.m_BTexture, "B", this.m_B, 0f, 1f, displayScale, formatString, new Action<float>(this.OnFloatFieldChanged));
            if (EditorGUI.EndChangeCheck())
            {
                this.RGBToHSV();
            }
        }