UnityEditor.ColorByVelocityModuleUI.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            base.GUIMinMaxGradient(s_Texts.color, this.m_Gradient, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxRange(s_Texts.velocityRange, this.m_Range, new GUILayoutOption[0]);
        }