UnityEditor.BabylonShaderInterface.DetermineWorkflow C# (CSharp) Method

DetermineWorkflow() private method

private DetermineWorkflow ( MaterialProperty props ) : void
props MaterialProperty
return void
		internal void DetermineWorkflow(MaterialProperty[] props)
		{
			if (FindProperty("_SpecGlossMap", props, false) != null && FindProperty("_SpecColor", props, false) != null)
				m_WorkflowMode = WorkflowMode.Specular;
			else if (FindProperty("_MetallicGlossMap", props, false) != null && FindProperty("_Metallic", props, false) != null)
				m_WorkflowMode = WorkflowMode.Metallic;
			else
				m_WorkflowMode = WorkflowMode.Dielectric;
		}