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UnityEditor
AssetStoreContext
OpenPackage
UnityEditor.AssetStoreContext.OpenPackage C# (CSharp) Method
AssetStoreContext Class Documentation
Show file
Open project: randomize/VimConfig
OpenPackage()
public
method
public
OpenPackage
(
string
id
) :
bool
id
string
return
bool
public bool OpenPackage(string id) { return this.OpenPackage(id, "default"); }
Same methods
AssetStoreContext::
OpenPackage
(
string
id
,
string
action
) :
bool
AssetStoreContext
AssetStoreContext
DeleteKey
Download
GetAuthToken
GetDockedStatus
GetFloat
GetInitialOpenURL
GetInstance
GetInt
GetLicenseFlags
GetPackageList
GetSkinIndex
GetString
HasKey
IsBuiltinStandardAsset
OpenBrowser
OpenPackage
OpenPackageInternal
PackageStorePath
SessionGetString
SessionHasString
SessionRemoveString
SessionSetString
SetFloat
SetInt
SetString