private void AddEventButtonOnGUI()
{
AnimationWindowSelectionItem selectedItem = this.m_State.selectedItem;
if (selectedItem != null)
{
using (new EditorGUI.DisabledScope(!selectedItem.animationIsEditable))
{
if (GUILayout.Button(AnimationWindowStyles.addEventContent, EditorStyles.toolbarButton, new GUILayoutOption[0]))
{
this.m_Events.AddEvent(this.m_State.currentTime - selectedItem.timeOffset, selectedItem.rootGameObject, selectedItem.animationClip);
}
}
}
}