UnityEditor.ASUpdateWindow.SetSelectedRevisionLine C# (CSharp) Method

SetSelectedRevisionLine() public method

public SetSelectedRevisionLine ( int selIndex ) : void
selIndex int
return void
        public void SetSelectedRevisionLine(int selIndex)
        {
            if (selIndex >= this.lv.totalRows)
            {
                this.pv.Clear();
                this.lv.row = -1;
            }
            else
            {
                this.lv.row = selIndex;
                this.pv.Clear();
                this.pv.AddAssetItems(this.changesets[selIndex]);
                this.pv.SetLineCount();
            }
            this.pv.lv.scrollPos = Vector2.zero;
            this.pv.lv.row = -1;
            this.pv.selectedFolder = -1;
            this.pv.selectedFile = -1;
            this.DoSelectionChange();
        }