UnityEditor.XCodeEditor.XCMod.XCMod C# (CSharp) Method

XCMod() public method

public XCMod ( string filename ) : System.Collections
filename string
return System.Collections
        public XCMod( string filename )
        {
            FileInfo projectFileInfo = new FileInfo( filename );
            if( !projectFileInfo.Exists ) {
                Debug.LogWarning( "File does not exist." );
            }

            name = System.IO.Path.GetFileNameWithoutExtension( filename );
            path = System.IO.Path.GetDirectoryName( filename );

            string contents = projectFileInfo.OpenText().ReadToEnd();
            _datastore = (Hashtable)MiniJSON.jsonDecode( contents );

            //			group = (string)_datastore["group"];
            //			patches = (ArrayList)_datastore["patches"];
            //			libs = (ArrayList)_datastore["libs"];
            //			frameworks = (ArrayList)_datastore["frameworks"];
            //			headerpaths = (ArrayList)_datastore["headerpaths"];
            //			files = (ArrayList)_datastore["files"];
            //			folders = (ArrayList)_datastore["folders"];
            //			excludes = (ArrayList)_datastore["excludes"];
        }
XCMod