Unity3D2Babylon.ExporterWindow.Build C# (CSharp) Method

Build() public method

public Build ( bool solo, string info = null ) : void
solo bool
info string
return void
        public void Build(bool solo, string[] info = null)
        {
            if (solo)
            {
                // Validate default project folder selected
                if (String.IsNullOrEmpty(exportationOptions.DefaultProjectFolder))
                {
                    ShowMessage("No default project file selected.");
                    return;
                }

                // Validate default project folder exists
                if (!Directory.Exists(exportationOptions.DefaultProjectFolder))
                {
                    ShowMessage("No default project file created.");
                    return;
                }
            }

            try
            {
                var sceneInfo = info ?? GetSceneInfomation(false);
                string scriptPath = sceneInfo[2];
                string projectScript = sceneInfo[4];

                // Save and clear console
                if (solo)
                {
                    try { UnityEngine.Debug.ClearDeveloperConsole(); } catch { }
                    SaveSettings();
                }

                // Assemble javascript files
                string javascriptFile = Tools.FormatProjectJavaScript(scriptPath, projectScript);
                if (solo || exportationOptions.BuildJavaScript)
                {
                    ReportProgress(1, "Building project javascript files...");
                    Tools.BuildProjectJavaScript(scriptPath, projectScript, javascriptFile);
                }

                // Compile typescript files
                if (solo || exportationOptions.CompileTypeScript)
                {
                    ReportProgress(1, "Compiling project typescript files... This may take a while.");
                    string config = String.Empty;
                    string options = Path.Combine(Application.dataPath, "Babylon/Templates/Config/options.json");
                    if (File.Exists(options)) config = File.ReadAllText(options);
                    Tools.BuildProjectTypeScript(exportationOptions.DefaultNodeRuntimePath, exportationOptions.DefaultTypeSriptPath, scriptPath, javascriptFile, config);
                }
            }
            catch (Exception ex)
            {
                UnityEngine.Debug.LogException(ex);
            }
            finally
            {
                if (solo) EditorUtility.ClearProgressBar();
            }
        }