Unity.Platform.IPhone.IPhoneServiceLocator.IPhoneServiceLocator C# (CSharp) Method

IPhoneServiceLocator() static private method

static private IPhoneServiceLocator ( ) : System
return System
		static IPhoneServiceLocator()
        {
            typedServices["net"]        = new IPhoneNet();
            typedServices["system"]     = new IPhoneSystem();
            typedServices["file"]       = new IPhoneFileSystem();
            typedServices["db"]         = new IPhoneDatabase();
            typedServices["io"]         = new IPhoneIO();
			typedServices["notify"]     = new IPhoneNotification();
			typedServices["geo"]     	= new IPhoneGeo();
			typedServices["media"]     	= new IPhoneMedia();
			typedServices["message"]    = new IPhoneMessaging();
			typedServices["pim"]    	= new IPhonePIM();
			typedServices["phone"]  	= new IPhoneTelephony();
			typedServices["i18n"]  		= new IPhoneI18N();
			typedServices["log"]  		= new IPhoneLog();
			typedServices["security"]   = new IPhoneSecurity();
			typedServices["loader"]  	= new IPhoneAppLoader();


			// include services from modules here
			// START_APPVERSE_MODULES_SERVICES

			// START_HERE_APPVERSE_MODULE_SERVICE
			// END_HERE_APPVERSE_MODULE_SERVICE

			// END_APPVERSE_MODULES_SERVICES 

			// example:
			// typedServices["module.api.service.name"]  = new module.ios.main.class();
        }