public void EnableTool() {
if (TrafficLightTool == null) {
TrafficLightTool = ToolsModifierControl.toolController.gameObject.GetComponent<TrafficLightTool>() ??
ToolsModifierControl.toolController.gameObject.AddComponent<TrafficLightTool>();
}
ToolsModifierControl.toolController.CurrentTool = TrafficLightTool;
ToolsModifierControl.SetTool<TrafficLightTool>();
}