TileIconifier.Core.Shortcut.ShortcutItemImage.SetImage C# (CSharp) Method

SetImage() public method

public SetImage ( byte imageBytes, Size shortcutSize, int x = null, int y = null ) : void
imageBytes byte
shortcutSize System.Drawing.Size
x int
y int
return void
        public void SetImage(byte[] imageBytes, Size shortcutSize, int? x = null, int? y = null)
        {
            var tempImage = ImageUtils.ByteArrayToImage(imageBytes);

            //very high resolution images cause GDI+ exceptions, and logos shouldn't need to be this high res anyway
            if (tempImage.Width > 300 || tempImage.Height > 300)
                tempImage = ImageUtils.ScaleImage(tempImage, 300, 300);
            var scaledSize = ImageUtils.GetScaledWidthAndHeight(tempImage.Width, tempImage.Height, shortcutSize.Width,
                shortcutSize.Height);
            Width = scaledSize.Width;
            Height = scaledSize.Height;
            Bytes = ImageUtils.ImageToByteArray(tempImage);
            tempImage.Dispose();
            if (x != null) X = (int) x;
            if (y != null) Y = (int) y;
        }