private void AddPlayerColorScaleTags(string text)
{
int selectionStart = MessageText.SelectionStart;
string tempTag = "";
switch (text)
{
case "Player Name":
tempTag = "<Player>";
break;
case "Color":
tempTag = "<Color:0>";
break;
case "Scale":
tempTag = "<Scale:100>";
break;
}
MessageText.Text = MessageText.Text.Insert(MessageText.SelectionStart, tempTag);
MessageText.SelectionStart = selectionStart + tempTag.Length;
}