public void AddTile(Mod mod, string tileName)
{
if (mod == null)
{
mod = this.mod;
}
int type = mod.TileType(tileName);
if (type == 0)
{
string message = "The tile " + tileName + " does not exist in the mod " + mod.Name + "." + Environment.NewLine;
message += "If you are trying to use a vanilla tile, try using ModRecipe.AddTile(tileID).";
throw new RecipeException(message);
}
this.AddTile(type);
}