internal static Texture2D[] GetTextureArray(EquipType type)
{
switch (type)
{
case EquipType.Head:
return Main.armorHeadTexture;
case EquipType.Body:
return Main.armorBodyTexture;
case EquipType.Legs:
return Main.armorLegTexture;
case EquipType.HandsOn:
return Main.accHandsOnTexture;
case EquipType.HandsOff:
return Main.accHandsOffTexture;
case EquipType.Back:
return Main.accBackTexture;
case EquipType.Front:
return Main.accFrontTexture;
case EquipType.Shoes:
return Main.accShoesTexture;
case EquipType.Waist:
return Main.accWaistTexture;
case EquipType.Wings:
return Main.wingsTexture;
case EquipType.Shield:
return Main.accShieldTexture;
case EquipType.Neck:
return Main.accNeckTexture;
case EquipType.Face:
return Main.accFaceTexture;
case EquipType.Balloon:
return Main.accBalloonTexture;
}
return null;
}