TerrainDisplay.MPQ.MpqTerrainManager.CalcVecArraySize C# (CSharp) Method

CalcVecArraySize() private method

private CalcVecArraySize ( bool includeTerrain, bool includeLiquid, bool includeWMO, bool includeM2 ) : int
includeTerrain bool
includeLiquid bool
includeWMO bool
includeM2 bool
return int
        private int CalcVecArraySize(bool includeTerrain, bool includeLiquid, bool includeWMO, bool includeM2)
        {
            var count = 0;
            List<Vector3> renderVertices;
            foreach (var tile in _adtManager.MapTiles)
            {
                if (tile == null) continue;

                if (includeTerrain)
                {
                    renderVertices = tile.TerrainVertices;
                    if (renderVertices != null)
                    {
                        count += renderVertices.Count;
                    }
                }

                if (includeLiquid)
                {
                    renderVertices = tile.LiquidVertices;
                    if (renderVertices == null) continue;
                    count += renderVertices.Count;
                }
            }

            // Get the WMO triangles
            if (includeWMO)
            {
                renderVertices = _wmoManager.WmoVertices;
                if (renderVertices != null)
                {
                    count += renderVertices.Count;
                }
            }

            // Get the M2 triangles
            if (includeM2)
            {
                renderVertices = _m2Manager.RenderVertices;
                if (renderVertices != null)
                {
                    count += renderVertices.Count;
                }
            }

            return count;
        }