private void GenerateRenderVerticesAndIndices()
{
wmoVertices = new List<Vector3>();
wmoM2Vertices = new List<Vector3>();
wmoLiquidVertices = new List<Vector3>();
wmoIndices = new List<int>();
wmoM2Indices = new List<int>();
wmoLiquidIndices = new List<int>();
var offset = 0;
foreach (var wmo in WMOs)
{
for (var v = 0; v < wmo.WmoVertices.Count; v++)
{
wmoVertices.Add(wmo.WmoVertices[v]);
}
for (var i = 0; i < wmo.WmoIndices.Count; i++)
{
wmoIndices.Add(wmo.WmoIndices[i] + offset);
}
offset = wmoVertices.Count;
}
}