TechEngine.Engine.FrameBuffer.DrawModel C# (CSharp) Method

DrawModel() public method

Draw a mesh model after it has been processed (transformed and projected)
public DrawModel ( Model model ) : void
model Model
return void
        public void DrawModel(Model model)
        {
            //foreach (Vertex v in model.Vertices)
            //{
            //    DrawPixel(v.Projected, Color.Red.ToArgb());
            //}

            int c = 0;

            foreach (Triangle t in model.Triangles.Where(x => !x.IsBackFaced))
            {
                DrawTriangle(model, t);
                c++;
            }

            Logger.Value("triangles drawn", c);
        }

Usage Example

Example #1
0
        private void Render()
        {
            var sw = Stopwatch.StartNew();

            frame.Clear();
            frame.DrawModel(model);
            Logger.Value("frame.DrawModel()", sw.ElapsedMilliseconds);

            sw.Restart();
            renderer.SetBackbuffer(frame);
            Logger.Value("renderer.SetBackbuffer()", sw.ElapsedMilliseconds);

            sw.Restart();
            renderer.SwapBuffer();
            Logger.Value("renderer.SwapBuffer()", sw.ElapsedMilliseconds);

            sw.Restart();
            renderer.Update();
            Logger.Value("renderer.Update()", sw.ElapsedMilliseconds);
        }