public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
spriteBatch.Draw(bgd, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0);
hero.Draw(gameTime, spriteBatch);
spriteBatch.DrawString(damageStringFont, damageNumber + " Damage!", Vector2.Zero, Color.White);
playButton.Draw(gameTime, spriteBatch);
}