TapTitansXNA_AJPenaranda.AnimationPlayer.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
position Vector2
spriteEffects SpriteEffects
return void
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects)
        {
            if (Animation == null)
            {
                throw new NotSupportedException("No animation is currently playing.");
            }

            time += (float)gameTime.ElapsedGameTime.TotalSeconds;
            while (time > Animation.frameTime)
            {
                time -= Animation.frameTime;

                if (Animation.isLooping)
                {
                    frameIndex = (frameIndex + 1) % Animation.FrameCount;

                }
                else
                {
                    frameIndex = Math.Min(frameIndex + 1, Animation.FrameCount - 1);
                }
            }

            Rectangle source = new Rectangle(FrameIndex * Animation.FrameWidth, 0, Animation.FrameWidth, Animation.FrameHeight);

            spriteBatch.Draw(animation.texture, position, source, Color.White, 0.0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0.0f);
        }
AnimationPlayer