static internal bool IsTextualNode(XmlNodeType nodeType)
{
#if DEBUG
// This code verifies IsTextualNodeBitmap mapping of XmlNodeType to a bool specifying
// whether the node is 'textual' = Text, CDATA, Whitespace or SignificantWhitespace.
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.None)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Element)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Attribute)));
Debug.Assert(0 != (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Text)));
Debug.Assert(0 != (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.CDATA)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.EntityReference)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Entity)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.ProcessingInstruction)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Comment)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Document)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.DocumentType)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.DocumentFragment)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Notation)));
Debug.Assert(0 != (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.Whitespace)));
Debug.Assert(0 != (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.SignificantWhitespace)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.EndElement)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.EndEntity)));
Debug.Assert(0 == (s_isTextualNodeBitmap & (1 << (int)XmlNodeType.XmlDeclaration)));
#endif
return 0 != (s_isTextualNodeBitmap & (1 << (int)nodeType));
}