private bool IsSequence(Member[] members)
{
for (int i = 0; i < members.Length; i++)
{
if (members[i].Mapping.IsParticle && members[i].Mapping.IsSequence)
return true;
}
return false;
}
private void WriteMemberElementsIf(Member[] members, Member anyElement, string elementElseString, string checkTypeSource)