internal override void CheckAcceptButton ()
{
if (accept_button != null) {
Button a_button = accept_button as Button;
if (ActiveControl == a_button)
return;
// If the accept_button isn't a Button, we don't need to do
// the rest of this.
if (a_button == null)
return;
if (ActiveControl is Button)
a_button.paint_as_acceptbutton = false;
else
a_button.paint_as_acceptbutton = true;
a_button.Invalidate ();
}
}