void ProcessUnload () {
try {
RenderTrace ();
UnloadRecursive (true);
} catch {}
if (Thread.CurrentThread.CurrentCulture.Equals (_appCulture) == false)
Thread.CurrentThread.CurrentCulture = _appCulture;
if (Thread.CurrentThread.CurrentUICulture.Equals (_appUICulture) == false)
Thread.CurrentThread.CurrentUICulture = _appUICulture;
_appCulture = null;
_appUICulture = null;
}