internal override void EnterState(InternalTransaction tx)
{
base.EnterState(tx);
// Tell all the enlistments the outcome.
if (tx._phase1Volatiles.VolatileDemux != null)
{
tx._phase1Volatiles.VolatileDemux.BroadcastInDoubt(ref tx._phase1Volatiles);
}
if (tx._phase0Volatiles.VolatileDemux != null)
{
tx._phase0Volatiles.VolatileDemux.BroadcastInDoubt(ref tx._phase0Volatiles);
}
// Fire Completion for anyone listening
tx.FireCompletion();
// We don't need to do the AsyncCompletion stuff. If it was needed, it was done out of SignalCallback.
TransactionsEtwProvider etwLog = TransactionsEtwProvider.Log;
if (etwLog.IsEnabled())
{
etwLog.TransactionInDoubt(tx.TransactionTraceId);
}
}