internal override unsafe int GetCharCount(byte* bytes, int count, DecoderNLS decoder)
{
// Just assert, we're called internally so these should be safe, checked already
BCLDebug.Assert(bytes != null, "[Latin1Encoding.GetCharCount]bytes is null");
BCLDebug.Assert(count >= 0, "[Latin1Encoding.GetCharCount]byteCount is negative");
// Just return length, SBCS stay the same length because they don't map to surrogate
// pairs and we don't have to fallback because all latin1Encoding code points are unicode
return count;
}