System.IO.FileStream.ReadNativeAsync C# (CSharp) Method

ReadNativeAsync() private method

private ReadNativeAsync ( byte bytes, int offset, int numBytes, int numBufferedBytesRead, CancellationToken cancellationToken ) : Task
bytes byte
offset int
numBytes int
numBufferedBytesRead int
cancellationToken CancellationToken
return Task
        unsafe private Task<int> ReadNativeAsync(byte[] bytes, int offset, int numBytes, int numBufferedBytesRead, CancellationToken cancellationToken)
        {
            AssertCanRead(bytes, offset, numBytes);
            Debug.Assert(_useAsyncIO, "ReadNativeAsync doesn't work on synchronous file streams!");

            // Create and store async stream class library specific data in the async result

            FileStreamCompletionSource completionSource = new FileStreamCompletionSource(this, numBufferedBytesRead, bytes, cancellationToken);
            NativeOverlapped* intOverlapped = completionSource.Overlapped;

            // Calculate position in the file we should be at after the read is done
            if (CanSeek)
            {
                long len = Length;

                // Make sure we are reading from the position that we think we are
                VerifyOSHandlePosition();

                if (_filePosition + numBytes > len)
                {
                    if (_filePosition <= len)
                        numBytes = (int)(len - _filePosition);
                    else
                        numBytes = 0;
                }

                // Now set the position to read from in the NativeOverlapped struct
                // For pipes, we should leave the offset fields set to 0.
                intOverlapped->OffsetLow = unchecked((int)_filePosition);
                intOverlapped->OffsetHigh = (int)(_filePosition >> 32);

                // When using overlapped IO, the OS is not supposed to 
                // touch the file pointer location at all.  We will adjust it 
                // ourselves. This isn't threadsafe.

                // WriteFile should not update the file pointer when writing
                // in overlapped mode, according to MSDN.  But it does update 
                // the file pointer when writing to a UNC path!   
                // So changed the code below to seek to an absolute 
                // location, not a relative one.  ReadFile seems consistent though.
                SeekCore(numBytes, SeekOrigin.Current);
            }

            // queue an async ReadFile operation and pass in a packed overlapped
            int errorCode = 0;
            int r = ReadFileNative(_fileHandle, bytes, offset, numBytes, intOverlapped, out errorCode);
            // ReadFile, the OS version, will return 0 on failure.  But
            // my ReadFileNative wrapper returns -1.  My wrapper will return
            // the following:
            // On error, r==-1.
            // On async requests that are still pending, r==-1 w/ errorCode==ERROR_IO_PENDING
            // on async requests that completed sequentially, r==0
            // You will NEVER RELIABLY be able to get the number of bytes
            // read back from this call when using overlapped structures!  You must
            // not pass in a non-null lpNumBytesRead to ReadFile when using 
            // overlapped structures!  This is by design NT behavior.
            if (r == -1 && numBytes != -1)
            {
                // For pipes, when they hit EOF, they will come here.
                if (errorCode == ERROR_BROKEN_PIPE)
                {
                    // Not an error, but EOF.  AsyncFSCallback will NOT be 
                    // called.  Call the user callback here.

                    // We clear the overlapped status bit for this special case.
                    // Failure to do so looks like we are freeing a pending overlapped later.
                    intOverlapped->InternalLow = IntPtr.Zero;
                    completionSource.SetCompletedSynchronously(0);
                }
                else if (errorCode != ERROR_IO_PENDING)
                {
                    if (!_fileHandle.IsClosed && CanSeek)  // Update Position - It could be anywhere.
                    {
                        SeekCore(0, SeekOrigin.Current);
                    }

                    completionSource.ReleaseNativeResource();

                    if (errorCode == ERROR_HANDLE_EOF)
                    {
                        throw Error.GetEndOfFile();
                    }
                    else
                    {
                        throw Win32Marshal.GetExceptionForWin32Error(errorCode);
                    }
                }
                else
                {
                    // Only once the IO is pending do we register for cancellation
                    completionSource.RegisterForCancellation();
                }
            }
            else
            {
                // Due to a workaround for a race condition in NT's ReadFile & 
                // WriteFile routines, we will always be returning 0 from ReadFileNative
                // when we do async IO instead of the number of bytes read, 
                // irregardless of whether the operation completed 
                // synchronously or asynchronously.  We absolutely must not
                // set asyncResult._numBytes here, since will never have correct
                // results.  
                //Console.WriteLine("ReadFile returned: "+r+" (0x"+Int32.Format(r, "x")+")  The IO completed synchronously, but the user callback was called on a separate thread");
            }

            return completionSource.Task;
        }