internal static void QuadraticToCubic(PointF start, PointF controlPoint, PointF end, out PointF controlPoint1, out PointF controlPoint2)
{
controlPoint1 = PointF.Empty;
controlPoint2 = PointF.Empty;
controlPoint1.X = start.X + (quadCubeCoeff * (controlPoint.X - start.X));
controlPoint2.X = end.X + (quadCubeCoeff * (controlPoint.X - end.X));
controlPoint1.Y = start.Y + (quadCubeCoeff * (controlPoint.Y - start.Y));
controlPoint2.Y = end.Y + (quadCubeCoeff * (controlPoint.Y - end.Y));
}