/// <summary>
/// change brightness, contrast and/or gamma of a bitmap
/// (see http://stackoverflow.com/questions/15408607/adjust-brightness-contrast-and-gamma-of-an-image)
/// </summary>
/// <param name="originalImage">image to process</param>
/// <param name="brightness">new brightness (1.0 = no changes, 0.0 to 2.0)</param>
/// <param name="contrast">new contrast (1.0 = no changes)</param>
/// <param name="gamma">new gamma (1.0 = no changes)</param>
/// <returns></returns>
static internal Bitmap adjustBitmap(Bitmap originalImage, float brightness = 1.0f, float contrast = 1.0f, float gamma = 1.0f)
{
Bitmap adjustedImage;
ImageAttributes imageAttributes;
Graphics g;
float adjustedBrightness;
adjustedBrightness = brightness - 1.0f;
// create matrix that will brighten and contrast the image
float[][] ptsArray ={
new float[] {contrast, 0, 0, 0, 0}, // scale red
new float[] {0, contrast, 0, 0, 0}, // scale green
new float[] {0, 0, contrast, 0, 0}, // scale blue
new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};
imageAttributes = new ImageAttributes();
imageAttributes.ClearColorMatrix();
imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
adjustedImage = new Bitmap(originalImage.Width, originalImage.Height);
g = Graphics.FromImage(adjustedImage);
g.DrawImage(originalImage, new Rectangle(0,0,adjustedImage.Width,adjustedImage.Height),
0,0,originalImage.Width,originalImage.Height,
GraphicsUnit.Pixel, imageAttributes);
g.Dispose();
return adjustedImage;
}