private void GradientLerp3(float alpha, float beta, float gamma)
{
var resRed = (alpha * edge32Red) + ((beta * edge13Red) + (gamma * edge21Red));
var resGreen = (alpha * edge32Green) + ((beta * edge13Green) + (gamma * edge21Green));
var resBlue = (alpha * edge32Blue) + ((beta * edge13Blue) + (gamma * edge21Blue));
var resAlpha = (alpha * edge32Alpha) + ((beta * edge13Alpha) + (gamma * edge21Alpha));
colorOutput [0] = resRed/ 255f;
colorOutput [1] = resGreen / 255;
colorOutput [2] = resBlue / 255f;
colorOutput [3] = resAlpha / 255f;
}