System.Data.SqlTypes.SqlDecimal.FGt10_38 C# (CSharp) Method

FGt10_38() private method

private FGt10_38 ( ) : bool
return bool
        private bool FGt10_38()
        {
            return _data4 >= 0x4b3b4ca8L && _bLen == 4 &&
            ((_data4 > 0x4b3b4ca8L) || (_data3 > 0x5a86c47aL) ||
             (_data3 == 0x5a86c47aL) && (_data2 >= 0x098a2240L));
        }

Same methods

SqlDecimal::FGt10_38 ( uint rglData ) : bool

Usage Example

Example #1
0
        //    MultNm()
        //
        //    Multiply two numerics.
        //
        //  Parameters:
        //        x    - IN Multiplier
        //        y    - IN Multiplicand
        //
        //    Result scale and precision(same as in SQL Server Manual and Hydra):
        //        scale = s1 + s2
        //        precision = s1 + s2 + (p1 - s1) + (p2 - s2) + 1
        //
        //    Overflow Rules:
        //        If scale is greater than NUMERIC_MAX_PRECISION it is set to
        //    NUMERIC_MAX_PRECISION.  If precision is greater than NUMERIC_MAX_PRECISION
        //    it is set to NUMERIC_MAX_PRECISION, then scale is reduced to keep the
        //    integer part untruncated but keeping a minimum value of x_cNumeDivScaleMin.
        //    For example, if using the above formula, the resulting precision is 46 and
        //    scale is 10, the precision will be reduced to 38. To keep the integral part
        //    untruncated the scale needs be reduced to 2, but since x_cNumeDivScaleMin
        //    is set to 6 currently, resulting scale will be 6.
        //        O_OVERFLOW is returned only if the actual precision is greater than
        //     NUMERIC_MAX_PRECISION or the actual length is greater than x_cbNumeBuf.
        //
        //    Algorithm:
        //        Starting from the lowest significant UI4, for each UI4 of the multiplier
        //    iterate through the UI4s of the multiplicand starting from
        //    the least significant UI4s, multiply the multiplier UI4 with
        //    multiplicand UI4, update the result buffer with the product modulo
        //    x_dwlBaseUI4 at the same index as the multiplicand, and carry the quotient to
        //    add to the next multiplicand UI4.  Until the end of the multiplier data
        //    array is reached.
        //
        /// <devdoc>
        ///    <para>[To be supplied.]</para>
        /// </devdoc>
        public static SqlDecimal operator *(SqlDecimal x, SqlDecimal y)
        {
            x.AssertValid();
            y.AssertValid();

            if (x.IsNull || y.IsNull)
                return Null;

            //Implementation:
            //        I) Figure result scale,prec
            //        II) Perform mult.
            //        III) Adjust product to result scale,prec

            // Local variables for actual multiplication
            int iulPlier;           //index of UI4 in the Multiplier
            uint ulPlier;            //current multiplier UI4
            ulong dwlAccum;           //accumulated sum
            ulong dwlNextAccum;       //overflow of accumulated sum
            int culCand = y.m_bLen; //length of multiplicand in UI4s

            //Local variables to track scale,precision
            int ActualScale;                    // Scale after mult done
            int ResScale;                       // Final scale we will force result to
            int ResPrec;                        // Final precision we will force result to
            int ResInteger;                     // # of digits in integer part of result (prec-scale)
            int lScaleAdjust;   //How much result scale will be adjusted
            bool fResPositive;  // Result sign

            SqlDecimal ret;


            //I) Figure result prec,scale
            ActualScale = x.m_bScale + y.m_bScale;
            ResScale = ActualScale;
            ResInteger = (x.m_bPrec - x.m_bScale) + (y.m_bPrec - y.m_bScale) + 1;

            //result precision = s1 + s2 + (p1 - s1) + (p2 - s2) + 1
            ResPrec = ResScale + ResInteger;

            // Downward adjust res prec,scale if either larger than NUMERIC_MAX_PRECISION
            if (ResPrec > s_NUMERIC_MAX_PRECISION)
                ResPrec = s_NUMERIC_MAX_PRECISION;
            if (ResScale > s_NUMERIC_MAX_PRECISION)
                ResScale = s_NUMERIC_MAX_PRECISION;

            //
            // It is possible when two large numbers are being multiplied the scale
            // can be reduced to 0 to keep data untruncated; the fix here is to
            // preserve a minimum scale of 6.
            //
            // If overflow, reduce the scale to avoid truncation of data
            ResScale = Math.Min((ResPrec - ResInteger), ResScale);
            // But keep a minimum scale of NUMERIC_MIN_DVSCALE
            ResScale = Math.Max(ResScale, Math.Min(ActualScale, s_cNumeDivScaleMin));

            lScaleAdjust = ResScale - ActualScale;

            fResPositive = (x.IsPositive == y.IsPositive);//positive if both signs same.

            // II) Perform multiplication

            uint[] rglData1 = new uint[4] { x.m_data1, x.m_data2, x.m_data3, x.m_data4 };
            uint[] rglData2 = new uint[4] { y.m_data1, y.m_data2, y.m_data3, y.m_data4 };

            //Local buffer to hold the result of multiplication.
            //Longer than CReNumeBuf because full precision of multiplication is carried out
            const int x_culNumeMultRes = 9;       // Maximum # UI4s in result buffer in multiplication
            uint[] rgulRes = new uint[x_culNumeMultRes]; //new [] are already initialized to zero
            int culRes;             // # of UI4s in result
            int idRes = 0;

            //Iterate over the bytes of multiplier
            for (iulPlier = 0; iulPlier < x.m_bLen; iulPlier++)
            {
                ulPlier = rglData1[iulPlier];
                dwlAccum = 0;

                //Multiply each UI4 of multiCand by ulPliear and accumulate into result buffer

                // Start on correct place in result
                idRes = iulPlier;

                for (int iulCand = 0; iulCand < culCand; iulCand++)
                {
                    // dwlAccum = dwlAccum + rgulRes[idRes] + ulPlier*rglData2[iulCand]
                    //        use dwlNextAccum to detect overflow of DWORDLONG
                    dwlNextAccum = dwlAccum + rgulRes[idRes];
                    ulong ulTemp = (ulong)rglData2[iulCand];
                    dwlAccum = (ulong)ulPlier * ulTemp;
                    dwlAccum += dwlNextAccum;
                    if (dwlAccum < dwlNextAccum) // indicates dwl addition overflowed
                        dwlNextAccum = s_ulInt32Base; // = maxUI64/x_dwlBaseUI4
                    else
                        dwlNextAccum = 0;

                    // Update result and accum
                    rgulRes[idRes++] = (uint)(dwlAccum);// & x_ulInt32BaseForMod); // equiv to mod x_lInt32Base
                    dwlAccum = (dwlAccum >> 32) + dwlNextAccum; // equiv to div BaseUI4 + dwlNAccum

                    // dwlNextAccum can't overflow next iteration
                    Debug.Assert(dwlAccum < s_ulInt32Base * 2);
                }

                Debug.Assert(dwlAccum < s_ulInt32Base); // can never final accum > 1 more UI4
                if (dwlAccum != 0)
                    rgulRes[idRes++] = (uint)dwlAccum;
            }
            // Skip leading 0s (may exist if we are multiplying by 0)
            for (; (rgulRes[idRes] == 0) && (idRes > 0); idRes--)
                ;
            // Calculate actual result length
            culRes = idRes + 1;

            // III) Adjust precision,scale to result prec,scale
            if (lScaleAdjust != 0)
            {
                // If need to decrease scale
                if (lScaleAdjust < 0)
                {
                    Debug.Assert(s_NUMERIC_MAX_PRECISION == ResPrec);

                    // have to adjust - might yet end up fitting.
                    // Cannot call AdjustScale - number cannot fit in a numeric, so
                    // have to duplicate code here

                    uint ulRem;          //Remainder when downshifting
                    uint ulShiftBase;    //What to multiply by to effect scale adjust

                    do
                    {
                        if (lScaleAdjust <= -9)
                        {
                            ulShiftBase = s_rgulShiftBase[8];
                            lScaleAdjust += 9;
                        }
                        else
                        {
                            ulShiftBase = s_rgulShiftBase[-lScaleAdjust - 1];
                            lScaleAdjust = 0;
                        }
                        MpDiv1(rgulRes, ref culRes, ulShiftBase, out ulRem);
                    }
                    while (lScaleAdjust != 0);

                    // Still do not fit?
                    if (culRes > s_cNumeMax)
                        throw new OverflowException(SQLResource.ArithOverflowMessage);

                    for (idRes = culRes; idRes < s_cNumeMax; idRes++)
                        rgulRes[idRes] = 0;
                    ret = new SqlDecimal(rgulRes, (byte)culRes, (byte)ResPrec, (byte)ResScale, fResPositive);

                    // Is it greater than 10**38?
                    if (ret.FGt10_38())
                        throw new OverflowException(SQLResource.ArithOverflowMessage);

                    ret.AssertValid();

                    // If remainder is 5 or above, increment/decrement by 1.
                    if (ulRem >= ulShiftBase / 2)
                        ret.AddULong(1);
                    // After adjusting, if the result is 0 and remainder is less than 5,
                    // set the sign to be positive
                    if (ret.FZero())
                        ret.SetPositive();

                    return ret;
                }

                // Otherwise call AdjustScale
                if (culRes > s_cNumeMax)    // Do not fit now, so will not fit after adjustment
                    throw new OverflowException(SQLResource.ArithOverflowMessage);
                // NOTE: Have not check for value in the range (10**38..2**128),
                // as we'll call AdjustScale with positive argument, and it'll
                // return "normal" overflow

                for (idRes = culRes; idRes < s_cNumeMax; idRes++)
                    rgulRes[idRes] = 0;
                ret = new SqlDecimal(rgulRes, (byte)culRes, (byte)ResPrec, (byte)ActualScale, fResPositive);

                if (ret.FZero())
                    ret.SetPositive();

                ret.AssertValid();

                ret.AdjustScale(lScaleAdjust, true);

                return ret;
            }
            else
            {
                if (culRes > s_cNumeMax)
                    throw new OverflowException(SQLResource.ArithOverflowMessage);

                for (idRes = culRes; idRes < s_cNumeMax; idRes++)
                    rgulRes[idRes] = 0;
                ret = new SqlDecimal(rgulRes, (byte)culRes, (byte)ResPrec, (byte)ResScale, fResPositive);

                // Is it greater than 10**38?
                if (ret.FGt10_38())
                    throw new OverflowException(SQLResource.ArithOverflowMessage);

                if (ret.FZero())
                    ret.SetPositive();

                ret.AssertValid();

                return ret;
            }
        }
All Usage Examples Of System.Data.SqlTypes.SqlDecimal::FGt10_38