internal override System.Collections.Generic.Dictionary<string, string> ToDictionary()
{
Dictionary<string, string> dic = base.ToDictionary();
dic.Add("expectedCount", this.ExpectedCount.ToString(System.Globalization.CultureInfo.InvariantCulture));
dic.Add("maxPointCountForInterpolation", this.MaxPointCountForInterpolation.ToString(System.Globalization.CultureInfo.InvariantCulture));
dic.Add("maxPointCountInNode", this.MaxPointCountInNode.ToString(System.Globalization.CultureInfo.InvariantCulture));
dic.Add("smooth", this.Smooth.ToString(System.Globalization.CultureInfo.InvariantCulture));
dic.Add("tension", this.Tension.ToString(System.Globalization.CultureInfo.InvariantCulture));
dic.Add("searchMode", this.SearchMode.ToString());
dic.Add("zValueScale", this.ZValueScale.ToString(System.Globalization.CultureInfo.InvariantCulture));
return dic;
}