Stetic.CodeGeneratorPartialClass.GenerateWidgetCode C# (CSharp) Method

GenerateWidgetCode() static private method

static private GenerateWidgetCode ( SteticCompilationUnit globalUnit, CodeNamespace globalNs, GenerationOptions options, List units, Gtk w, ArrayList warnings ) : void
globalUnit SteticCompilationUnit
globalNs System.CodeDom.CodeNamespace
options GenerationOptions
units List
w Gtk
warnings System.Collections.ArrayList
return void
        static void GenerateWidgetCode(SteticCompilationUnit globalUnit, CodeNamespace globalNs, GenerationOptions options, List<SteticCompilationUnit> units, Gtk.Widget w, ArrayList warnings)
        {
            // Generate the build method

            CodeTypeDeclaration type = CreatePartialClass (globalUnit, units, options, w.Name);
            CodeMemberMethod met = new CodeMemberMethod ();
            met.Name = "Build";
            type.Members.Add (met);
            met.ReturnType = new CodeTypeReference (typeof(void));
            met.Attributes = MemberAttributes.Family;

            if (options.GenerateEmptyBuildMethod) {
                GenerateWrapperFields (type, Wrapper.Widget.Lookup (w));
                return;
            }

            met.Statements.Add (
                    new CodeMethodInvokeExpression (
                        new CodeTypeReferenceExpression (globalNs.Name + ".Gui"),
                        "Initialize",
                        new CodeThisReferenceExpression ()
                    )
            );

            Stetic.Wrapper.Widget wwidget = Stetic.Wrapper.Widget.Lookup (w);
            if (wwidget.GeneratePublic)
                type.TypeAttributes = TypeAttributes.Public;
            else
                type.TypeAttributes = TypeAttributes.NotPublic;

            Stetic.WidgetMap map = Stetic.CodeGenerator.GenerateCreationCode (globalNs, type, w, new CodeThisReferenceExpression (), met.Statements, options, warnings);
            CodeGenerator.BindSignalHandlers (new CodeThisReferenceExpression (), wwidget, map, met.Statements, options);
        }