void HandleChatMsg( IPacketMsg packetMsg )
{
var chatMsg = new ClientMsg<MsgClientChatMsg>( packetMsg );
byte[] msgData = chatMsg.Payload.ToArray();
#if STATIC_CALLBACKS
var callback = new ChatMsgCallback( Client, chatMsg.Body, msgData );
SteamClient.PostCallback( callback );
#else
var callback = new ChatMsgCallback( chatMsg.Body, msgData );
this.Client.PostCallback( callback );
#endif
}
void HandleChatMemberInfo( IPacketMsg packetMsg )