SteamKit2.CDNClient.FetchServerList C# (CSharp) Method

FetchServerList() public static method

Fetches a server list from the given content server for the provided CellID.
public static FetchServerList ( ClientEndPoint csServer, int cellID ) : List
csServer ClientEndPoint The server to request a server list from.
cellID int The CellID.
return List
        public static List<ClientEndPoint> FetchServerList(ClientEndPoint csServer, int cellID)
        {
            int serversToRequest = 20;

            using(WebClient webClient = new WebClient())
            {
                Uri request = new Uri(BuildCommand(csServer, "serverlist"), String.Format("{0}/{1}/", cellID, serversToRequest));

                string serverList;
                try
                {
                    serverList = webClient.DownloadString(request);
                }
                catch (WebException e)
                {
                    Console.WriteLine("FetchServerList returned: {0}", e.Message);
                    return null;
                }

                KeyValue serverkv = KeyValue.LoadFromString(serverList);

                if (serverkv["deferred"].AsString() == "1")
                    return null;

                List<ClientEndPoint> endpoints = new List<ClientEndPoint>();

                foreach (var child in serverkv.Children)
                {
                    var node = child.Children.Where(x => x.Name == "host" || x.Name == "Host").First();
                    var typeNode = child.Children.Where(x => x.Name == "type").First();

                    var endpoint_string = node.Value.Split(':');

                    int port = 80;
                    
                    if(endpoint_string.Length > 1)
                        port = int.Parse(endpoint_string[1]);

                    endpoints.Add(new ClientEndPoint(endpoint_string[0], port, typeNode.AsString()));
                }

                return endpoints;
            }
        }
    }

Usage Example

        private static void DownloadManifest(ManifestJob request)
        {
            CDNClient cdnClient = new CDNClient(Steam.Instance.Client, request.DepotID, request.Ticket, request.DepotKey);
            List<CDNClient.Server> cdnServers;

            try
            {
                cdnServers = cdnClient.FetchServerList();

                if (cdnServers.Count == 0)
                {
                    throw new InvalidOperationException("No servers returned"); // Great programming!
                }
            }
            catch
            {
                Log.WriteError("Depot Processor", "Failed to get server list for depot {0}", request.DepotID);

                lock (ManifestJobs)
                {
                    ManifestJobs.Remove(request);
                }

                return;
            }

            DepotManifest depotManifest = null;

            foreach (var server in cdnServers)
            {
                try
                {
                    cdnClient.Connect(server);

                    depotManifest = cdnClient.DownloadManifest(request.ManifestID);

                    break;
                }
                catch { }
            }

            lock (ManifestJobs)
            {
                ManifestJobs.Remove(request);
            }

            if (depotManifest == null)
            {
                Log.WriteError("Depot Processor", "Failed to download depot manifest for depot {0} (parent {1}) (jobs still in queue: {2})", request.DepotID, request.ParentAppID, ManifestJobs.Count);

                if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID))
                {
                    IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} manifest download failed from {7} servers", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.RED, cdnServers.Count);
                }

                return;
            }

            if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID))
            {
                IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} {7}", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.DARK_BLUE, SteamDB.GetDepotURL(request.DepotID, "history"));
            }

            var sortedFiles = depotManifest.Files.OrderBy(f => f.FileName, StringComparer.OrdinalIgnoreCase);

            bool shouldHistorize = false;
            List<DepotFile> filesNew = new List<DepotFile>();
            List<DepotFile> filesOld = new List<DepotFile>();

            foreach (var file in sortedFiles)
            {
                System.Text.Encoding.UTF8.GetString(file.FileHash);

                filesNew.Add(new DepotFile
                {
                    Name = file.FileName.Replace('\\', '/'),
                    Size = file.TotalSize,
                    Chunks = file.Chunks.Count,
                    Flags = (int)file.Flags
                });
            }

            using (MySqlDataReader Reader = DbWorker.ExecuteReader("SELECT `Files` FROM `Depots` WHERE `DepotID` = @DepotID LIMIT 1", new MySqlParameter("DepotID", request.DepotID)))
            {
                if (Reader.Read())
                {
                    string files = Reader.GetString("Files");

                    if (!string.IsNullOrEmpty(files))
                    {
                        shouldHistorize = true;
                        filesOld = JsonConvert.DeserializeObject<List<DepotFile>>(files);
                    }
                }
            }

            DbWorker.ExecuteNonQuery("UPDATE `Depots` SET `Files` = @Files WHERE `DepotID` = @DepotID",
                                     new MySqlParameter("@DepotID", request.DepotID),
                                     new MySqlParameter("@Files", JsonConvert.SerializeObject(filesNew, new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.Ignore }))
            );

            if (shouldHistorize)
            {
                List<string> filesAdded = new List<string>();

                foreach (var file in filesNew)
                {
                    var oldFile = filesOld.Find(x => x.Name == file.Name);

                    if (oldFile == null)
                    {
                        // We want to historize modifications first, and only then deletions and additions
                        filesAdded.Add(file.Name);
                    }
                    else
                    {
                        if (oldFile.Size != file.Size)
                        {
                            MakeHistory(request, file.Name, "modified", oldFile.Size, file.Size);
                        }

                        filesOld.Remove(oldFile);
                    }
                }

                foreach (var file in filesOld)
                {
                    MakeHistory(request, file.Name, "removed");
                }

                foreach (string file in filesAdded)
                {
                    MakeHistory(request, file, "added");
                }
            }

            lock (ManifestJobs)
            {
                Log.WriteDebug("Depot Processor", "DepotID: Processed {0} (jobs still in queue: {1})", request.DepotID, ManifestJobs.Count);
            }

            // Our job is done here, now download important files if any
            if (Settings.Current.ImportantFiles.ContainsKey(request.DepotID))
            {
                // TODO: Horribly inefficient
                var importantFiles = sortedFiles.Where(x => Settings.Current.ImportantFiles[request.DepotID].Contains(x.FileName.Replace('\\', '/')));

                ThreadPool.QueueWorkItem(DownloadFiles, importantFiles, request.DepotID, cdnClient);
            }
        }
All Usage Examples Of SteamKit2.CDNClient::FetchServerList