public virtual void Save( CalibratedTexture _Owner, XmlElement _SwatchElement )
{
ImageUtility.float4 XYZ = new ImageUtility.float4( ImageUtility.ColorProfile.xyY2XYZ( xyY ), 1.0f );
ImageUtility.float3 RGB = (ImageUtility.float3) Texture.Profile.XYZ2RGB( XYZ );
_Owner.SetAttribute( _SwatchElement, "xyY", xyY.ToString() ).SetAttribute( "RGB", RGB.ToString() );
}