Spine.Unity.Modules.SkeletonRenderSeparator.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
		void OnEnable () {
			if (skeletonRenderer == null) return;
			if (copiedBlock == null) copiedBlock = new MaterialPropertyBlock();	
			mainMeshRenderer = skeletonRenderer.GetComponent<MeshRenderer>();

			skeletonRenderer.GenerateMeshOverride -= HandleRender;
			skeletonRenderer.GenerateMeshOverride += HandleRender;

			#if UNITY_5_4_OR_NEWER
			if (copyMeshRendererFlags) {
				var lightProbeUsage = mainMeshRenderer.lightProbeUsage;
				bool receiveShadows = mainMeshRenderer.receiveShadows;

				for (int i = 0; i < partsRenderers.Count; i++) {
					var currentRenderer = partsRenderers[i];
					if (currentRenderer == null) continue; // skip null items.

					var mr = currentRenderer.MeshRenderer;
					mr.lightProbeUsage = lightProbeUsage;
					mr.receiveShadows = receiveShadows;
				}
			}
			#else
			if (copyMeshRendererFlags) {
				var useLightProbes = mainMeshRenderer.useLightProbes;
				bool receiveShadows = mainMeshRenderer.receiveShadows;

				for (int i = 0; i < partsRenderers.Count; i++) {
					var currentRenderer = partsRenderers[i];
					if (currentRenderer == null) continue; // skip null items.

					var mr = currentRenderer.MeshRenderer;
					mr.useLightProbes = useLightProbes;
					mr.receiveShadows = receiveShadows;
				}
			}
			#endif

		}

Usage Example

        public override void OnInspectorGUI()
        {
            // Restore mesh part for undo logic after undo of "Add Parts Renderer".
            // Triggers regeneration and assignment of the mesh filter's mesh.
            if (component.GetComponent <MeshFilter>() && component.GetComponent <MeshFilter>().sharedMesh == null)
            {
                component.OnDisable();
                component.OnEnable();
            }

            var componentRenderers = component.partsRenderers;
            int totalParts;

            using (new SpineInspectorUtility.LabelWidthScope()) {
                bool componentEnabled = component.enabled;
                bool checkBox         = EditorGUILayout.Toggle("Enable Separator", componentEnabled);
                if (checkBox != componentEnabled)
                {
                    component.enabled = checkBox;
                }
                if (component.SkeletonRenderer.disableRenderingOnOverride && !component.enabled)
                {
                    EditorGUILayout.HelpBox("By default, SkeletonRenderer's MeshRenderer is disabled while the SkeletonRenderSeparator takes over rendering. It is re-enabled when SkeletonRenderSeparator is disabled.", MessageType.Info);
                }

                EditorGUILayout.PropertyField(copyPropertyBlock_);
                EditorGUILayout.PropertyField(copyMeshRendererFlags_);
            }

            // SkeletonRenderer Box
            using (new SpineInspectorUtility.BoxScope(false)) {
                // Fancy SkeletonRenderer foldout reference field
                {
                    EditorGUI.indentLevel++;
                    EditorGUI.BeginChangeCheck();
                    var foldoutSkeletonRendererRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
                    EditorGUI.PropertyField(foldoutSkeletonRendererRect, skeletonRenderer_);
                    if (EditorGUI.EndChangeCheck())
                    {
                        serializedObject.ApplyModifiedProperties();
                    }
                    if (component.SkeletonRenderer != null)
                    {
                        skeletonRendererExpanded = EditorGUI.Foldout(foldoutSkeletonRendererRect, skeletonRendererExpanded, "");
                    }
                    EditorGUI.indentLevel--;
                }

                int separatorCount = 0;
                EditorGUI.BeginChangeCheck();
                if (component.SkeletonRenderer != null)
                {
                    // Separators from SkeletonRenderer
                    {
                        bool skeletonRendererMismatch = skeletonRendererSerializedObject != null && skeletonRendererSerializedObject.targetObject != component.SkeletonRenderer;
                        if (separatorNamesProp == null || skeletonRendererMismatch)
                        {
                            if (component.SkeletonRenderer != null)
                            {
                                skeletonRendererSerializedObject = new SerializedObject(component.SkeletonRenderer);
                                separatorNamesProp            = skeletonRendererSerializedObject.FindProperty("separatorSlotNames");
                                separatorNamesProp.isExpanded = true;
                            }
                        }

                        if (separatorNamesProp != null)
                        {
                            if (skeletonRendererExpanded)
                            {
                                EditorGUI.indentLevel++;
                                SkeletonRendererInspector.SeparatorsField(separatorNamesProp);
                                EditorGUI.indentLevel--;
                            }
                            separatorCount = this.SkeletonRendererSeparatorCount;
                        }
                    }

                    if (SkeletonRendererSeparatorCount == 0)
                    {
                        EditorGUILayout.HelpBox("Separators are empty. Change the size to 1 and choose a slot if you want the render to be separated.", MessageType.Info);
                    }
                }

                if (EditorGUI.EndChangeCheck())
                {
                    skeletonRendererSerializedObject.ApplyModifiedProperties();

                    if (!Application.isPlaying)
                    {
                        slotsReapplyRequired = true;
                    }
                }


                totalParts = separatorCount + 1;
                var counterStyle = skeletonRendererExpanded ? EditorStyles.label : EditorStyles.miniLabel;
                EditorGUILayout.LabelField(string.Format("{0}: separates into {1}.", SpineInspectorUtility.Pluralize(separatorCount, "separator", "separators"), SpineInspectorUtility.Pluralize(totalParts, "part", "parts")), counterStyle);
            }

            // Parts renderers
            using (new SpineInspectorUtility.BoxScope(false)) {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(this.partsRenderers_, true);
                EditorGUI.indentLevel--;

                // Null items warning
                bool nullItemsFound = componentRenderers.Contains(null);
                if (nullItemsFound)
                {
                    EditorGUILayout.HelpBox("Some items in the parts renderers list are null and may cause problems.\n\nYou can right-click on that element and choose 'Delete Array Element' to remove it.", MessageType.Warning);
                }

                // (Button) Match Separators count
                if (separatorNamesProp != null)
                {
                    int currentRenderers = 0;
                    foreach (var r in componentRenderers)
                    {
                        if (r != null)
                        {
                            currentRenderers++;
                        }
                    }
                    int extraRenderersNeeded = totalParts - currentRenderers;

                    if (component.enabled && component.SkeletonRenderer != null && extraRenderersNeeded > 0)
                    {
                        EditorGUILayout.HelpBox(string.Format("Insufficient parts renderers. Some parts will not be rendered."), MessageType.Warning);
                        string addMissingLabel = string.Format("Add the missing renderer{1} ({0}) ", extraRenderersNeeded, SpineInspectorUtility.PluralThenS(extraRenderersNeeded));
                        if (GUILayout.Button(addMissingLabel, GUILayout.Height(40f)))
                        {
                            AddPartsRenderer(extraRenderersNeeded);
                            DetectOrphanedPartsRenderers(component);
                            partsRendererInitRequired = true;
                        }
                    }
                }

                if (partsRenderers_.isExpanded != partsRenderersExpanded)
                {
                    partsRenderersExpanded = partsRenderers_.isExpanded;
                }
                if (partsRenderers_.isExpanded)
                {
                    using (new EditorGUILayout.HorizontalScope()) {
                        // (Button) Destroy Renderers button
                        if (componentRenderers.Count > 0)
                        {
                            if (GUILayout.Button("Clear Parts Renderers"))
                            {
                                // Do you really want to destroy all?
                                Undo.RegisterCompleteObjectUndo(component, "Clear Parts Renderers");
                                if (EditorUtility.DisplayDialog("Destroy Renderers", "Do you really want to destroy all the Parts Renderer GameObjects in the list?", "Destroy", "Cancel"))
                                {
                                    foreach (var r in componentRenderers)
                                    {
                                        if (r != null)
                                        {
                                            Undo.DestroyObjectImmediate(r.gameObject);
                                        }
                                    }
                                    componentRenderers.Clear();
                                    // Do you also want to destroy orphans? (You monster.)
                                    DetectOrphanedPartsRenderers(component);
                                }
                            }
                        }

                        // (Button) Add Part Renderer button
                        if (GUILayout.Button("Add Parts Renderer"))
                        {
                            AddPartsRenderer(1);
                            partsRendererInitRequired = true;
                        }
                    }
                }
            }

            serializedObject.ApplyModifiedProperties();

            if (partsRendererInitRequired)
            {
                Undo.RegisterCompleteObjectUndo(component.GetComponent <MeshRenderer>(), "Add Parts Renderers");
                component.OnEnable();
                partsRendererInitRequired = false;
            }

            if (slotsReapplyRequired && UnityEngine.Event.current.type == EventType.Repaint)
            {
                component.SkeletonRenderer.ReapplySeparatorSlotNames();
                component.SkeletonRenderer.LateUpdate();
                SceneView.RepaintAll();
                slotsReapplyRequired = false;
            }
        }