Sparrow.Textures.GLTexture.Init C# (CSharp) Method

Init() private method

private Init ( uint name, float width, float height, bool hasMipMaps, float scale, bool premultipliedAlpha ) : void
name uint
width float
height float
hasMipMaps bool
scale float
premultipliedAlpha bool
return void
        private void Init(uint name, float width, float height, bool hasMipMaps, float scale, bool premultipliedAlpha)
        {
            if (width <= 0.0f)
                throw new InvalidOperationException("invalid width");
            if (height <= 0.0f)
                throw new InvalidOperationException("invalid height");
            if (scale <= 0.0f)
                throw new InvalidOperationException("invalid scale");

            _name = name;
            _width = width;
            _height = height;
            _mipmaps = hasMipMaps;
            _scale = scale;
            _premultipliedAlpha = premultipliedAlpha;

            _repeat = true; // force first update
            Repeat = false;
            _smoothing = (TextureSmoothing)9999999; // force first update
            Smoothing = TextureSmoothing.Bilinear;
        }