void ReleaseDesignerOutlets ()
{
if (StatusDesc != null) {
StatusDesc.Dispose ();
StatusDesc = null;
}
if (StatusLanguage != null) {
StatusLanguage.Dispose ();
StatusLanguage = null;
}
if (StatusText != null) {
StatusText.Dispose ();
StatusText = null;
}
if (TextEditor != null) {
TextEditor.Dispose ();
TextEditor = null;
}
}
}