Sol.MessageMenu.SetText C# (CSharp) Method

SetText() public method

public SetText ( string message, int priority ) : void
message string
priority int
return void
        public void SetText(string message, int priority = 0)
        {
            if (priority >= CurrentMessagePriority)
            {
                currentMessagePriority = priority;
                messageText.text = message;
            }
        }

Usage Example

Example #1
0
        public override void Interact()
        {
            if (Interactible)
            {
                if (PlayerInventory.GetIngredientAmount(desiredObject) > 0)
                {
                    PlayerInventory.RemoveInventoryItem(desiredObject, 1);

                    foreach (GameObject go in objectsToDeactivate)
                    {
                        go.SetActive(false);
                    }

                    foreach (GameObject go in objectsToActivate)
                    {
                        go.SetActive(true);
                    }

                    silhouetteSeen.SetActive(false);
                    silhouetteInteractible.SetActive(false);

                    hasItem      = true;
                    interactible = false;
                }
                else
                {
                    StopAllCoroutines();
                    MessageMenu messageMenu = UIManager.Open <MessageMenu>();

                    messageMenu.SetText(string.Format(NEGATIVE_STRING, desiredObject.displayName), 1);

                    StartCoroutine(CloseMessage());
                }
            }
        }