public static SKMatrix MakeSkew(float sx, float sy)
{
return new SKMatrix()
{
scaleX = 1,
skewX = sx,
transX = 0,
skewY = sy,
scaleY = 1,
transY = 0,
persp0 = 0,
persp1 = 0,
persp2 = 1,
#if OPTIMIZED_SKMATRIX
typeMask = Mask.Unknown | Mask.OnlyPerspectiveValid
#endif
};
}